Anime Gems Season 3: Hanasaku Iroha

16-year-old Ohana Matsumae is living a normal, comfortable teenager life in the city, a bit bored because she has nothing to be excited or worry about in life.

That is, until her bohemian mother decides to do a moonlight escape with her indepted fiancé and send her daughter to live with Granny in the sticks. Said grandmother owns a hot springs inn, is having none of her deadbeat daughter’s nonsense and puts Ohana on the spot: work for your food and the roof over your head, or hit the road! Continue reading


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Dev notes: Creating Worlds, pt. 2

In the first part I explained the difference between an “endless plane” flat procedural world and a planet-type one.

We’ll start with a spherical body with uniform surface details. As the camera gets closer to the surface, more details appear, until we’ve “landed” on the planet, at which point things should look about the same as with a flat world.

There are two important ideas to this. One, the spherical body will be based on an extruded cube, which means that the “one threedimensional body” challenge will actually be a “six slightly curved planes” challenge, and thus much easier to solve. Continue reading Continue reading


Dev notes: Creating Worlds, pt. 1

Ah, procedural landscapes! So much fun. And easy to program.

You start with a chessboard mesh and place it under the camera. The height of each mesh point is generated by a fractal noise algorithm (such as Perlin).

It would be great if you could just increase the resolution of the mesh until you can’t make out the single polygons anymore, but resources are limited!

So you implement Level of Detail (LOD) and increase the mesh resolution only in the middle, where the camera is. Now the outer parts of the mesh look rather crude, but it doesn’t matter, because they’re far away from the camera – and the closer parts of the mesh look nice and detailed. Continue reading Continue reading


Wikipedia: The Spanish Flu

The 1918 flu pandemic (January 1918 – December 1920) was an unusually deadly influenza pandemic, the first of the two pandemics involving H1N1 influenza virus.

It infected 500 million people across the world, including remote Pacific islands and the Arctic, and killed 50 to 100 million of them—three to five percent of the world’s population—making it one of the deadliest natural disasters in human history.

This has been attributed to the circumstances of the First World War. In civilian life, natural selection favours a mild strain. Those who get very ill stay home, and those mildly ill continue with their lives, preferentially spreading the mild strain. In the trenches, natural selection was reversed. Soldiers with a mild strain stayed where they were, while the severely ill were sent on crowded trains to crowded field hospitals, spreading the deadlier virus.

To maintain morale, wartime censors minimized early reports of illness and mortality in Germany, Britain, France, and the United States; but papers were free to report the epidemic’s effects in neutral Spain, creating a false impression of Spain as especially hard hit – thus the pandemic’s nickname Spanish flu.