Procedural Planet in WebGL and Three.js

Holger Ludvigsen – Procedural Planet in WebGL and Three.js (part one, part two)

The articles discuss the concepts of cube to sphere transformation by normalizing the vertices, perlin noise, bump mapping and using the GPU to increase rendering speed. If you’ve been following my recent articles, this might be interesting to you as well.

Click “continue reading” for an embedded live demo.